#include <cl_mod.h>
Inheritance diagram for SGE::CL_MOD:


Public Member Functions | |
| CL_MOD (std::string _Name, int _options=0) | |
| CL_MOD constructor, need a Name for the module. | |
| ~CL_MOD () | |
| CL_MOD destructor, it delete all params and stop the thread if the module is started as a thread. | |
| virtual bool | Init (void) |
| Initialise module as deactivated and thread not running. | |
| virtual void | Activate () |
| Activate the module, and start the thread if required. This function is actually called by the engine, do not call it by yourself unless you know what you are doing. | |
| virtual void | Desactivate () |
| Desactivate the module, and strop the thread if required. This function is actually called by the engine, do not call it by yourself unless you know what you are doing. | |
| void | PushStatus () |
| Push back the module activation status. This function allows to backup the module states, so you can change it on specific actions, and restore it via the function PopStatus(). | |
| void | PopStatus () |
| Restore the module activation status. This function retores last backed-up module states. | |
| MODE_TYPE | GetType () |
Static Public Member Functions | |
| static int | GetModTypeID (const std::string &_ModType) |
| Convert string into module type. | |
| static std::string | GetModTypeStr (const int _ModType) |
| Convert Enum MODE_TYPE value into string value. | |
Public Attributes | |
| CL_PARAM * | Params |
| Pointer to a CL_PARAM object that stored all the optionnal parameters and flags. | |
| bool | StartActive |
| Flag to defined if the module will start has active. | |
| bool | StartAsThread |
| Flag to defined if the module is a thread. | |
| std::string | DLLName |
| DLL Filename to defined where to find the module. | |
| HINSTANCE | DLLInstance |
| DLL hinstance of the module. | |
| std::vector< ST_MOD_STATUS * > | VecModStatus |
| Vector to store all previous state of the module. | |
| ST_MOD_STATUS * | ModStatus |
| Active Module state object. | |
Protected Attributes | |
| MODE_TYPE | Type |
| Module type. See MODE_TYPE. | |
Improve thread support and thread safe.
Move the members has protected.
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Activate the module, and start the thread if required. This function is actually called by the engine, do not call it by yourself unless you know what you are doing.
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Desactivate the module, and strop the thread if required. This function is actually called by the engine, do not call it by yourself unless you know what you are doing.
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Convert string into module type.
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Convert Enum MODE_TYPE value into string value.
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Restore the module activation status. This function retores last backed-up module states.
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Push back the module activation status. This function allows to backup the module states, so you can change it on specific actions, and restore it via the function PopStatus().
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1.4.6-NO